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Cs go cfg aim
Cs go cfg aim












  1. Cs go cfg aim generator#
  2. Cs go cfg aim full#

Check the developer wiki for updated community infoīut wouldn't get get rid of the whole deathmatch menu? Like when you spawn it shows Bailopens deathmatch menu to chose a primary and secondary. Then adjust the startup mapgroup in your autoexec.cfg file. 'mapgroupsMP' block within the game mode that will run it, block such as the example below, as well as listed in the To use a mapgroup, it needs to be defined in a keyvalues "mapgroupsMP" // List of mapgroups valid for this game mode I need it to have a winner, so there can be CS:GO weapon/item/skin drops as well.Ĭode: Select all // Values here override the default gamemodes.txt But then it just switches right back to aim_map.Īs well as, after the 15 minutes round. So people vote for a new aim map, and then it says its switching to the map they voted for. On my sourcemod plugins: randomcycle is enabled, rtv is enabled (but doesnt work), nextmap is enabled, and mapchooser is disabled.īut for some reason, at the end of the 15 minute round on aim_map, the crappy CS:GO voting system still pops up on the left side of the scoreboard.

Cs go cfg aim full#

(should my server be using casual competitive mode?) My full gamemode_casual_server.cfg here: I have sv_allow_votes 0 in gamemode_casual_server.cfg.

Cs go cfg aim generator#

You will most likely find that Crashz is the first option as it is also regarded as the best for Viewmodel Generator Maps. I have voting disabled on Sourcemod plugins. Launch CS GO Go to Play and launch the custom map Keep in mind maps for other types of generators such as Sensitivity and Crosshair will come up in the options. So that way after 15 minutes, the map would be over and change to a random map. My problems I'm having are with map changes, and map ends.Ĭurrently, I have the round time set to 15 minutes. I use Bailopens DM plugin through sourcemod. I am trying to setup my aim DM server perfectly.














Cs go cfg aim